feat: add Go server implementation in go-server/
Full Go port of local-mcp with all core features. Copied from local-mcp-go worktree to consolidate into single-branch repo (easier maintenance). Architecture: - internal/config: Environment variable configuration - internal/models: Shared types (Instruction, Settings, AgentActivity, etc.) - internal/db: SQLite init with modernc.org/sqlite (pure Go, no CGo) - internal/store: Database operations + WakeupSignal + AgentTracker - internal/events: SSE broker for browser /api/events endpoint - internal/mcp: get_user_request MCP tool with 5s keepalive progress bars - internal/api: chi HTTP router with Bearer auth middleware - main.go: Entry point with auto port switching and Windows interactive banner Dependencies: - github.com/mark3labs/mcp-go@v0.46.0 - github.com/go-chi/chi/v5@v5.2.5 - modernc.org/sqlite@v1.47.0 (pure Go SQLite) - github.com/google/uuid@v1.6.0 Static assets embedded via //go:embed static Features matching Python: - Same wait strategy: 50s with 5s progress keepalives - Same hardcoded constants (DEFAULT_WAIT_SECONDS, DEFAULT_EMPTY_RESPONSE) - Auto port switching (tries 8000-8009) - Windows interactive mode (formatted banner on double-click launch) Build: cd go-server && go build -o local-mcp.exe . Run: ./local-mcp.exe Binary size: ~18 MB (vs Python ~60+ MB memory footprint) Startup: ~10 ms (vs Python ~1-2s)
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46
go-server/internal/models/models.go
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46
go-server/internal/models/models.go
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// Package models defines the core data types shared across all packages.
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package models
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import "time"
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// InstructionStatus represents the lifecycle state of a queue item.
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type InstructionStatus string
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const (
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StatusPending InstructionStatus = "pending"
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StatusConsumed InstructionStatus = "consumed"
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)
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// Instruction is a single item in the queue.
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type Instruction struct {
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ID string `json:"id"`
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Content string `json:"content"`
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Status InstructionStatus `json:"status"`
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CreatedAt time.Time `json:"created_at"`
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UpdatedAt time.Time `json:"updated_at"`
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ConsumedAt *time.Time `json:"consumed_at"`
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ConsumedByAgentID *string `json:"consumed_by_agent_id"`
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Position int `json:"position"`
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}
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// Settings holds user-configurable runtime parameters.
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type Settings struct {
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DefaultWaitSeconds int `json:"default_wait_seconds"`
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DefaultEmptyResponse string `json:"default_empty_response"`
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AgentStaleAfterSeconds int `json:"agent_stale_after_seconds"`
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}
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// AgentActivity tracks the last time an agent called get_user_request.
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type AgentActivity struct {
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AgentID string `json:"agent_id"`
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LastSeenAt time.Time `json:"last_seen_at"`
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LastFetchAt time.Time `json:"last_fetch_at"`
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LastResultType string `json:"last_result_type"`
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}
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// QueueCounts summarises the number of items in each state.
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type QueueCounts struct {
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PendingCount int `json:"pending_count"`
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ConsumedCount int `json:"consumed_count"`
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}
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