feat: add client reconnect scheduling primitives

This commit is contained in:
2026-09-06 06:57:47 +00:00
parent 4fc16bdbe7
commit e3d22d256e
4 changed files with 390 additions and 0 deletions
+124
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@@ -0,0 +1,124 @@
package runtime
import (
"errors"
"sync"
)
var ErrSendQueueFull = errors.New("client session send queue is full")
type FramePriority uint8
const (
PriorityControl FramePriority = iota + 1 // Ping, Pong, Close, and session fencing.
PriorityEssential // Lifecycle, acknowledgement, signal, and loss markers.
PriorityData // Replayed output and ordinary durable data.
)
type Frame struct {
Priority FramePriority
Payload []byte
}
type QueueOptions struct {
MaxBytes uint64
ControlReserveBytes uint64
EssentialReserveBytes uint64
ControlBurst uint32
}
func (options QueueOptions) Validate() error {
if options.MaxBytes == 0 || options.ControlReserveBytes == 0 || options.EssentialReserveBytes == 0 || options.ControlReserveBytes+options.EssentialReserveBytes >= options.MaxBytes || options.ControlBurst == 0 {
return errors.New("invalid client send queue options")
}
return nil
}
// SendQueue has no fallback goroutine or unbounded channel. Output cannot use
// bytes reserved for essential state, and essential state cannot use the final
// control reserve needed for heartbeat/close traffic.
type SendQueue struct {
mu sync.Mutex
options QueueOptions
bytes uint64
controlRun uint32
control []Frame
essential []Frame
data []Frame
}
func NewSendQueue(options QueueOptions) (*SendQueue, error) {
if err := options.Validate(); err != nil {
return nil, err
}
return &SendQueue{options: options}, nil
}
func (queue *SendQueue) Enqueue(frame Frame) error {
if frame.Priority < PriorityControl || frame.Priority > PriorityData {
return ErrSendQueueFull
}
copyFrame := Frame{Priority: frame.Priority, Payload: append([]byte(nil), frame.Payload...)}
needed := uint64(len(copyFrame.Payload))
queue.mu.Lock()
defer queue.mu.Unlock()
limit := queue.limitForLocked(copyFrame.Priority)
if queue.bytes > limit || needed > limit-queue.bytes {
return ErrSendQueueFull
}
queue.bytes += needed
switch copyFrame.Priority {
case PriorityControl:
queue.control = append(queue.control, copyFrame)
case PriorityEssential:
queue.essential = append(queue.essential, copyFrame)
case PriorityData:
queue.data = append(queue.data, copyFrame)
}
return nil
}
func (queue *SendQueue) Next() (Frame, bool) {
queue.mu.Lock()
defer queue.mu.Unlock()
var selected *Frame
if len(queue.control) > 0 && (queue.controlRun < queue.options.ControlBurst || (len(queue.essential) == 0 && len(queue.data) == 0)) {
selected = &queue.control[0]
queue.control = queue.control[1:]
queue.controlRun++
} else if len(queue.essential) > 0 {
selected = &queue.essential[0]
queue.essential = queue.essential[1:]
queue.controlRun = 0
} else if len(queue.data) > 0 {
selected = &queue.data[0]
queue.data = queue.data[1:]
queue.controlRun = 0
} else if len(queue.control) > 0 {
selected = &queue.control[0]
queue.control = queue.control[1:]
queue.controlRun++
}
if selected == nil {
return Frame{}, false
}
queue.bytes -= uint64(len(selected.Payload))
return *selected, true
}
func (queue *SendQueue) Bytes() uint64 {
queue.mu.Lock()
defer queue.mu.Unlock()
return queue.bytes
}
func (queue *SendQueue) limitForLocked(priority FramePriority) uint64 {
switch priority {
case PriorityControl:
return queue.options.MaxBytes
case PriorityEssential:
return queue.options.MaxBytes - queue.options.ControlReserveBytes
default:
return queue.options.MaxBytes - queue.options.ControlReserveBytes - queue.options.EssentialReserveBytes
}
}
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package runtime
import (
"errors"
"testing"
"time"
)
func TestSessionMachineBackoffAndStableReset_HP_FLOW_01(t *testing.T) {
t.Parallel()
machine, err := NewSessionMachine(BackoffOptions{Initial: time.Second, Maximum: 8 * time.Second, StableReset: 60 * time.Second}, func(cap time.Duration) time.Duration { return cap / 2 })
if err != nil {
t.Fatal(err)
}
if err := machine.StartConnecting(0); err != nil {
t.Fatal(err)
}
if delay := machine.Failed(0); delay != 500*time.Millisecond || machine.NextConnectAt() != delay {
t.Fatalf("first failure delay/next = %s/%s", delay, machine.NextConnectAt())
}
if err := machine.StartConnecting(499 * time.Millisecond); !errors.Is(err, ErrInvalidTransition) {
t.Fatalf("early reconnect error = %v, want ErrInvalidTransition", err)
}
if err := machine.StartConnecting(500 * time.Millisecond); err != nil {
t.Fatal(err)
}
if delay := machine.Failed(500 * time.Millisecond); delay != time.Second {
t.Fatalf("second failure delay = %s, want 1s", delay)
}
if err := machine.StartConnecting(1500 * time.Millisecond); err != nil {
t.Fatal(err)
}
if err := machine.TransportConnected(); err != nil {
t.Fatal(err)
}
if err := machine.Welcomed(); err != nil {
t.Fatal(err)
}
if err := machine.Reconciled(2 * time.Second); err != nil {
t.Fatal(err)
}
if delay := machine.Failed(62 * time.Second); delay != 500*time.Millisecond {
t.Fatalf("stable session did not reset backoff: %s", delay)
}
}
func TestSendQueuePriorityReserveAndFairness_HP_FLOW_02(t *testing.T) {
t.Parallel()
queue, err := NewSendQueue(QueueOptions{MaxBytes: 100, ControlReserveBytes: 20, EssentialReserveBytes: 30, ControlBurst: 2})
if err != nil {
t.Fatal(err)
}
if err := queue.Enqueue(Frame{Priority: PriorityData, Payload: make([]byte, 50)}); err != nil {
t.Fatal(err)
}
if err := queue.Enqueue(Frame{Priority: PriorityData, Payload: []byte("x")}); !errors.Is(err, ErrSendQueueFull) {
t.Fatalf("data consumed reserved bytes: %v", err)
}
if err := queue.Enqueue(Frame{Priority: PriorityEssential, Payload: make([]byte, 30)}); err != nil {
t.Fatal(err)
}
if err := queue.Enqueue(Frame{Priority: PriorityControl, Payload: make([]byte, 10)}); err != nil {
t.Fatal(err)
}
if err := queue.Enqueue(Frame{Priority: PriorityControl, Payload: make([]byte, 10)}); err != nil {
t.Fatal(err)
}
if got := queue.Bytes(); got != 100 {
t.Fatalf("queue bytes = %d, want 100", got)
}
for want := 0; want < 2; want++ {
frame, ok := queue.Next()
if !ok || frame.Priority != PriorityControl {
t.Fatalf("control frame %d = %#v, %t", want, frame, ok)
}
if want == 0 {
if err := queue.Enqueue(Frame{Priority: PriorityControl, Payload: []byte("c")}); err != nil {
t.Fatal(err)
}
}
}
frame, ok := queue.Next()
if !ok || frame.Priority != PriorityEssential {
t.Fatalf("essential frame starved by controls: %#v, %t", frame, ok)
}
frame, ok = queue.Next()
if !ok || frame.Priority != PriorityControl {
t.Fatalf("remaining control frame = %#v, %t", frame, ok)
}
frame, ok = queue.Next()
if !ok || frame.Priority != PriorityData || queue.Bytes() != 0 {
t.Fatalf("data frame/final bytes = %#v, %t/%d", frame, ok, queue.Bytes())
}
}
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// Package runtime owns shared client session state. It contains no socket or
// OS calls, so supervisor workers can outlive a replaceable network session.
package runtime
import (
"errors"
"math"
"sync"
"time"
)
var ErrInvalidTransition = errors.New("invalid client session transition")
type State uint8
const (
StateBackoff State = iota + 1
StateConnecting
StateHello
StateReconciling
StateActive
StateClosing
)
type BackoffOptions struct {
Initial time.Duration
Maximum time.Duration
StableReset time.Duration
}
func (options BackoffOptions) Validate() error {
if options.Initial <= 0 || options.Maximum < options.Initial || options.StableReset <= 0 {
return errors.New("invalid client reconnect backoff options")
}
return nil
}
// Jitter returns a delay in [0, cap]. It is injected so all backoff boundaries
// are testable without sleeps or probabilistic assertions.
type Jitter func(cap time.Duration) time.Duration
type SessionMachine struct {
mu sync.Mutex
options BackoffOptions
jitter Jitter
state State
failures uint32
nextConnect time.Duration
activeSince time.Duration
}
func NewSessionMachine(options BackoffOptions, jitter Jitter) (*SessionMachine, error) {
if err := options.Validate(); err != nil {
return nil, err
}
if jitter == nil {
return nil, errors.New("client reconnect jitter is required")
}
return &SessionMachine{options: options, jitter: jitter, state: StateBackoff}, nil
}
func (machine *SessionMachine) State() State {
machine.mu.Lock()
defer machine.mu.Unlock()
return machine.state
}
func (machine *SessionMachine) NextConnectAt() time.Duration {
machine.mu.Lock()
defer machine.mu.Unlock()
return machine.nextConnect
}
func (machine *SessionMachine) StartConnecting(now time.Duration) error {
machine.mu.Lock()
defer machine.mu.Unlock()
if machine.state != StateBackoff || now < machine.nextConnect {
return ErrInvalidTransition
}
machine.state = StateConnecting
return nil
}
func (machine *SessionMachine) TransportConnected() error {
return machine.transition(StateConnecting, StateHello)
}
func (machine *SessionMachine) Welcomed() error {
return machine.transition(StateHello, StateReconciling)
}
func (machine *SessionMachine) Reconciled(now time.Duration) error {
machine.mu.Lock()
defer machine.mu.Unlock()
if machine.state != StateReconciling {
return ErrInvalidTransition
}
machine.state = StateActive
machine.activeSince = now
return nil
}
func (machine *SessionMachine) BeginClosing() error {
machine.mu.Lock()
defer machine.mu.Unlock()
if machine.state == StateBackoff || machine.state == StateClosing {
return ErrInvalidTransition
}
machine.state = StateClosing
return nil
}
// Failed moves every in-flight session state to backoff. Only a continuous
// active period reaching StableReset clears exponential history.
func (machine *SessionMachine) Failed(now time.Duration) time.Duration {
machine.mu.Lock()
defer machine.mu.Unlock()
if machine.state == StateActive && now >= machine.activeSince && now-machine.activeSince >= machine.options.StableReset {
machine.failures = 0
}
if machine.failures < math.MaxUint32 {
machine.failures++
}
cap := machine.capLocked()
delay := machine.jitter(cap)
if delay < 0 {
delay = 0
}
if delay > cap {
delay = cap
}
machine.state = StateBackoff
machine.nextConnect = now + delay
machine.activeSince = 0
return delay
}
func (machine *SessionMachine) transition(from, to State) error {
machine.mu.Lock()
defer machine.mu.Unlock()
if machine.state != from {
return ErrInvalidTransition
}
machine.state = to
return nil
}
func (machine *SessionMachine) capLocked() time.Duration {
cap := machine.options.Initial
for index := uint32(1); index < machine.failures && cap < machine.options.Maximum; index++ {
if cap > machine.options.Maximum/2 {
return machine.options.Maximum
}
cap *= 2
}
if cap > machine.options.Maximum {
return machine.options.Maximum
}
return cap
}