//go:build windows package spool import ( "os" "golang.org/x/sys/windows" ) func acquireInstanceLock(path string) (func() error, error) { if err := ensurePrivateFile(path); err != nil { return nil, err } file, err := os.OpenFile(path, os.O_RDWR, 0) if err != nil { return nil, err } var overlapped windows.Overlapped err = windows.LockFileEx(windows.Handle(file.Fd()), windows.LOCKFILE_EXCLUSIVE_LOCK|windows.LOCKFILE_FAIL_IMMEDIATELY, 0, 1, 0, &overlapped) if err != nil { _ = file.Close() return nil, ErrAlreadyOpen } return func() error { unlockErr := windows.UnlockFileEx(windows.Handle(file.Fd()), 0, 1, 0, &overlapped) closeErr := file.Close() if unlockErr != nil { return unlockErr } return closeErr }, nil } func syncDirectory(path string) error { value, err := windows.UTF16PtrFromString(path) if err != nil { return err } // FlushFileBuffers requires GENERIC_WRITE even when the handle refers to a // directory. Opening it read-only succeeds, then deterministically fails // the durability barrier with ERROR_ACCESS_DENIED on Windows. handle, err := windows.CreateFile(value, windows.GENERIC_READ|windows.GENERIC_WRITE, windows.FILE_SHARE_READ|windows.FILE_SHARE_WRITE|windows.FILE_SHARE_DELETE, nil, windows.OPEN_EXISTING, windows.FILE_FLAG_BACKUP_SEMANTICS, 0) if err != nil { return err } defer windows.CloseHandle(handle) return windows.FlushFileBuffers(handle) } func replaceIdentityFile(temporaryPath, targetPath string) error { from, err := windows.UTF16PtrFromString(temporaryPath) if err != nil { return err } to, err := windows.UTF16PtrFromString(targetPath) if err != nil { return err } return windows.MoveFileEx(from, to, windows.MOVEFILE_REPLACE_EXISTING|windows.MOVEFILE_WRITE_THROUGH) }