Files

902 lines
33 KiB
Go

package session
import (
"context"
"crypto/rand"
"crypto/sha256"
"encoding/base64"
"errors"
"fmt"
"net/http"
"sort"
"sync"
"time"
"github.com/coder/websocket"
rvboxv1 "github.com/rvbox/rvbox/gen/go/rvbox/v1"
"github.com/rvbox/rvbox/internal/agentproto"
"github.com/rvbox/rvbox/internal/domain"
"github.com/rvbox/rvbox/internal/observability"
"github.com/rvbox/rvbox/internal/server/store"
"google.golang.org/protobuf/proto"
"google.golang.org/protobuf/types/known/timestamppb"
)
const (
defaultAgentPath = "/v1/agent"
defaultWriteWait = 10 * time.Second
)
var (
ErrUnexpectedOrigin = errors.New("agent connections must not send an Origin header")
ErrUnexpectedMessage = errors.New("agent message is not a binary protobuf envelope")
ErrStaleSession = errors.New("agent message is for an unknown or fenced session")
ErrDispatchDataFull = errors.New("session dispatch data lane is full")
)
// AgentServer is the transport edge for agent WebSocket sessions. Command
// processing is intentionally injected above this admission/fencing boundary.
type AgentServer struct {
Store *store.Store
Registry *Registry
Path string
Limits agentproto.Limits
SupportedProtocol *rvboxv1.ProtocolRange
WriteDeadline time.Duration
HeartbeatIdle time.Duration
LivenessTimeout time.Duration
Now func() time.Time
// Metrics is optional so transport tests and embeddings do not need an
// observability endpoint. Every emitted name is a static bounded value.
Metrics *observability.Health
}
func (server *AgentServer) ServeHTTP(response http.ResponseWriter, request *http.Request) {
if request.URL.Path != server.agentPath() {
http.NotFound(response, request)
return
}
if request.Header.Get("Origin") != "" {
server.incMetric("protocol_error")
http.Error(response, ErrUnexpectedOrigin.Error(), http.StatusForbidden)
return
}
if server.Store == nil {
http.Error(response, "agent server storage is unavailable", http.StatusServiceUnavailable)
return
}
if server.Registry == nil {
http.Error(response, "agent session registry is unavailable", http.StatusServiceUnavailable)
return
}
started := time.Now()
heartbeat := newSynchronizedHeartbeat(server.heartbeatIdle(), server.livenessTimeout(), 0)
connection, err := websocket.Accept(response, request, &websocket.AcceptOptions{
CompressionMode: websocket.CompressionDisabled,
// coder/websocket consumes control frames inside Read. Count ping and
// pong callbacks as inbound activity so a healthy, otherwise idle agent
// is not mistaken for a dead peer; application Read results are observed
// by serveConnection as usual.
OnPingReceived: func(context.Context, []byte) bool {
heartbeat.Observe(time.Since(started))
return true
},
OnPongReceived: func(context.Context, []byte) {
heartbeat.Observe(time.Since(started))
},
})
if err != nil {
return
}
server.incMetric("agent_connection")
defer connection.CloseNow()
server.serveConnection(request.Context(), connection, heartbeat, started)
}
func (server *AgentServer) serveConnection(parent context.Context, connection *websocket.Conn, heartbeat *synchronizedHeartbeat, started time.Time) {
messageType, payload, err := connection.Read(parent)
if err != nil {
return
}
if messageType != websocket.MessageBinary {
server.close(connection, websocket.StatusUnsupportedData, ErrUnexpectedMessage.Error())
return
}
helloEnvelope, err := agentproto.DecodeEnvelope(payload, server.limits(), rvboxv1.Platform_PLATFORM_UNSPECIFIED)
if err != nil || helloEnvelope.GetClientHello() == nil {
server.incMetric("protocol_error")
server.close(connection, websocket.StatusPolicyViolation, "invalid ClientHello")
return
}
hello := helloEnvelope.GetClientHello()
// This cutoff precedes registration, which is when control callers can
// first observe the live client. Reconciliation must compare only the
// state included in its request; later control commands are fresh work.
reconcileBoundary := server.now()
instanceID, err := domain.ParseUUIDv7(hello.GetClientInstanceId())
if err != nil {
server.incMetric("protocol_error")
server.close(connection, websocket.StatusPolicyViolation, "invalid client instance ID")
return
}
selected, err := domain.SelectProtocol(server.protocolRange(), hello.GetSupportedProtocol())
if err != nil {
server.incMetric("protocol_error")
server.close(connection, websocket.StatusPolicyViolation, "unsupported protocol")
return
}
sessionID, err := randomSessionID()
if err != nil {
server.close(connection, websocket.StatusInternalError, "could not allocate session")
return
}
shells, err := proto.Marshal(&rvboxv1.ClientHello{SupportedShells: hello.GetSupportedShells()})
if err != nil {
server.close(connection, websocket.StatusInternalError, "could not persist client capabilities")
return
}
registrationStarted := time.Now()
registration, err := server.Store.RegisterClientSession(parent, store.ClientRegistration{
ClientID: hello.GetClientId(), Platform: uint32(hello.GetPlatform()), Architecture: hello.GetArchitecture(),
DaemonVersion: hello.GetDaemonVersion(), DaemonCWD: hello.GetDaemonCwd(), SupportedShells: shells,
ClientInstanceID: [16]byte(instanceID), SessionID: sessionID, ConnectedAt: server.now(),
})
server.observeMetric("sqlite_write_latency", time.Since(registrationStarted))
if err != nil {
server.incMetric("client_registration_failure")
if errors.Is(err, store.ErrTakeoverRequired) {
server.incMetric("client_takeover_required")
}
server.close(connection, websocket.StatusPolicyViolation, sessionCloseReason(err))
return
}
server.incMetric("client_registration")
registry := server.Registry
handle, err := registry.Install(hello.GetClientId(), sessionID, registration.Generation)
if err != nil {
_ = server.Store.CloseLiveSession(context.Background(), sessionID, registration.Generation, "registry installation failed", server.now())
server.close(connection, websocket.StatusInternalError, "could not install session")
return
}
defer func() {
registry.Remove(handle)
_ = server.Store.CloseLiveSession(context.Background(), sessionID, registration.Generation, "connection closed", server.now())
}()
sessionContext, cancel := context.WithCancel(parent)
stopFence := context.AfterFunc(handle.Context, cancel)
defer func() {
stopFence()
cancel()
}()
queue := NewWriterQueue(16, 64, 8)
defer queue.Close()
capacity := &CapacityShadow{}
var capacityMu sync.Mutex
reservations := make(map[string]DispatchLane)
stdinSent := make(map[string]struct{})
signalSent := make(map[string]struct{})
scriptTransfers := make(map[string]*scriptTransfer)
// A dispatch may have been durably claimed immediately before a server or
// client reconnect. Reconstruct every still-active script from the command
// store before enabling the dispatcher so an uncertain upload is replayed
// from its immutable body instead of being silently lost.
pendingScripts, err := server.Store.PendingScriptDispatches(parent, hello.GetClientId())
if err != nil {
server.close(connection, websocket.StatusInternalError, "could not restore script transfers")
return
}
for _, pending := range pendingScripts {
scriptTransfers[pending.IssueUUID.String()] = &scriptTransfer{Body: append([]byte(nil), pending.Body...), Digest: pending.Digest}
}
reconciled := make(chan struct{})
var reconcileOnce sync.Once
if !capacity.UpdateAdvertised(0, 0, hello.GetMaxRunningCommands(), hello.GetMaxQueuedCommands()) {
server.close(connection, websocket.StatusPolicyViolation, "invalid initial client capacity")
return
}
go server.dispatchLoop(sessionContext, queue, handle.DispatchWake(), handle.SignalDispatch, reconciled, &capacityMu, capacity, reservations, stdinSent, signalSent, scriptTransfers, hello.GetClientId(), hello.GetPlatform(), encodeSessionID(sessionID), registration.Generation, cancel)
encodedSessionID := encodeSessionID(sessionID)
welcome, err := proto.Marshal(&rvboxv1.AgentEnvelope{
SessionId: encodedSessionID, SessionGeneration: registration.Generation,
Payload: &rvboxv1.AgentEnvelope_ServerWelcome{ServerWelcome: &rvboxv1.ServerWelcome{
SelectedProtocol: selected, ServerTime: timestamppb.New(server.now()),
}},
})
if err != nil {
server.close(connection, websocket.StatusInternalError, "could not encode welcome")
return
}
if err := queue.EnqueueControl(Frame{Kind: FrameControl, Payload: welcome}); err != nil {
server.close(connection, websocket.StatusInternalError, "could not queue welcome")
return
}
targets, err := server.Store.ReconcileTargetsAt(parent, hello.GetClientId(), reconcileBoundary)
if err != nil {
server.close(connection, websocket.StatusInternalError, "could not build reconciliation request")
return
}
reconcileRequest, err := proto.Marshal(&rvboxv1.AgentEnvelope{
SessionId: encodedSessionID, SessionGeneration: registration.Generation,
Payload: &rvboxv1.AgentEnvelope_ReconcileRequest{ReconcileRequest: &rvboxv1.ReconcileRequest{Targets: targets}},
})
if err != nil || queue.EnqueueControl(Frame{Kind: FrameControl, Payload: reconcileRequest}) != nil {
server.close(connection, websocket.StatusInternalError, "could not queue reconciliation request")
return
}
writerDone := make(chan struct{})
go func() {
defer close(writerDone)
server.writeLoop(sessionContext, connection, queue, heartbeat, started)
cancel()
}()
defer func() { <-writerDone }()
for {
messageType, payload, err = connection.Read(sessionContext)
if err != nil {
return
}
// Elapsed time is monotonic; peer-provided wall timestamps are never used
// to determine liveness.
heartbeat.Observe(time.Since(started))
if messageType != websocket.MessageBinary {
server.incMetric("protocol_error")
server.close(connection, websocket.StatusUnsupportedData, ErrUnexpectedMessage.Error())
return
}
envelope, err := agentproto.DecodeEnvelope(payload, server.limits(), hello.GetPlatform())
if err != nil || envelope.GetClientHello() != nil || envelope.GetSessionId() != encodedSessionID || envelope.GetSessionGeneration() != registration.Generation {
server.incMetric("stale_message")
server.close(connection, websocket.StatusPolicyViolation, ErrStaleSession.Error())
return
}
clientID, err := server.Store.ValidateLiveSession(sessionContext, sessionID, registration.Generation)
if err != nil || clientID != hello.GetClientId() {
server.incMetric("stale_message")
server.close(connection, websocket.StatusPolicyViolation, ErrStaleSession.Error())
return
}
if snapshot := envelope.GetReconcileSnapshot(); snapshot != nil {
result, reconcileErr := server.Store.ReconcileClientSnapshotForSessionAt(sessionContext, hello.GetClientId(), registration.Generation, snapshot, reconcileBoundary)
if reconcileErr != nil {
server.close(connection, websocket.StatusPolicyViolation, "reconciliation failed")
return
}
encoded, err := proto.Marshal(&rvboxv1.AgentEnvelope{
SessionId: encodedSessionID, SessionGeneration: registration.Generation,
Payload: &rvboxv1.AgentEnvelope_ReconcileResult{ReconcileResult: result},
})
resultWritten := make(chan struct{})
if err != nil || queue.EnqueueControl(Frame{Kind: FrameControl, Payload: encoded, Written: resultWritten}) != nil {
server.close(connection, websocket.StatusInternalError, "could not queue reconciliation result")
return
}
select {
case <-resultWritten:
case <-sessionContext.Done():
return
}
reconcileOnce.Do(func() { close(reconciled) })
handle.SignalDispatch()
continue
}
if advertised := envelope.GetClientCapacity(); advertised != nil {
capacityMu.Lock()
validCapacity := capacity.UpdateAdvertised(advertised.GetRunningCommands(), advertised.GetQueuedCommands(), advertised.GetMaxRunningCommands(), advertised.GetMaxQueuedCommands())
capacityMu.Unlock()
if !validCapacity {
server.close(connection, websocket.StatusPolicyViolation, "invalid client capacity")
return
}
handle.SignalDispatch()
continue
}
if acknowledgement := envelope.GetCommandAccepted(); acknowledgement != nil {
issue, parseErr := domain.ParseUUIDv7(acknowledgement.GetIssueUuid())
if parseErr != nil {
server.close(connection, websocket.StatusPolicyViolation, "invalid command acceptance")
return
}
if _, acceptErr := server.Store.RecordCommandAcceptanceWithRejection(sessionContext, issue, hello.GetClientId(), registration.Generation, acknowledgement.GetCommandRevision(), acknowledgement.GetAccepted(), acknowledgement.GetRejection(), server.now()); acceptErr != nil {
server.close(connection, websocket.StatusPolicyViolation, "invalid command acceptance")
return
}
capacityMu.Lock()
if lane, reserved := reservations[issue.String()]; reserved {
capacity.Release(lane)
delete(reservations, issue.String())
}
capacityMu.Unlock()
handle.SignalDispatch()
continue
}
if event := envelope.GetCommandEvent(); event != nil {
var scriptIssue domain.UUID
if scriptStatus := event.GetScriptStatus(); scriptStatus != nil {
var parseErr error
scriptIssue, parseErr = domain.ParseUUIDv7(event.GetIssueUuid())
if parseErr != nil {
server.close(connection, websocket.StatusPolicyViolation, "invalid script status")
return
}
capacityMu.Lock()
transfer := scriptTransfers[scriptIssue.String()]
validStatus := transfer != nil && scriptStatus.GetReceivedBytes() <= uint64(len(transfer.Body)) && scriptStatus.GetReceivedBytes() <= transfer.NextOffset
if validStatus && scriptStatus.GetComplete() {
validStatus = scriptStatus.GetReceivedBytes() == uint64(len(transfer.Body)) && transfer.CommitQueued
}
capacityMu.Unlock()
if !validStatus {
server.close(connection, websocket.StatusPolicyViolation, "invalid script progress")
return
}
}
appendEvent, eventErr := eventAppendFromWire(event, hello.GetClientId(), registration.Generation, server.now())
if eventErr != nil {
server.incMetric("protocol_error")
server.close(connection, websocket.StatusPolicyViolation, "invalid command event")
return
}
appended, eventErr := server.Store.AppendCommandEvent(sessionContext, appendEvent)
if eventErr != nil {
server.incMetric("command_event_rejected")
server.close(connection, websocket.StatusPolicyViolation, "command event was not accepted")
return
}
server.incMetric("command_event")
if event.GetLifecycle() != nil {
server.incMetric("command_transition")
}
ack, eventErr := proto.Marshal(&rvboxv1.AgentEnvelope{SessionId: encodedSessionID, SessionGeneration: registration.Generation, Payload: &rvboxv1.AgentEnvelope_EventAck{EventAck: &rvboxv1.EventAck{IssueUuid: event.GetIssueUuid(), ThroughEventSeq: appended.ThroughEventSeq}}})
if eventErr != nil || queue.EnqueueControl(Frame{Kind: FrameControl, Payload: ack}) != nil {
server.close(connection, websocket.StatusInternalError, "could not acknowledge command event")
return
}
if stdinAck := event.GetStdinAck(); stdinAck != nil {
issue, _ := domain.ParseUUIDv7(event.GetIssueUuid())
capacityMu.Lock()
delete(stdinSent, stdinIntentKey(issue, stdinAck.GetWriteSeq()))
capacityMu.Unlock()
handle.SignalDispatch()
}
if signalResult := event.GetSignalResult(); signalResult != nil {
issue, _ := domain.ParseUUIDv7(event.GetIssueUuid())
capacityMu.Lock()
delete(signalSent, signalIntentKey(issue, signalResult.GetCommandRevision(), signalResult.GetSignal()))
capacityMu.Unlock()
handle.SignalDispatch()
}
if scriptStatus := event.GetScriptStatus(); scriptStatus != nil {
capacityMu.Lock()
transfer := scriptTransfers[scriptIssue.String()]
if scriptStatus.GetReceivedBytes() > transfer.AcknowledgedOffset {
transfer.AcknowledgedOffset = scriptStatus.GetReceivedBytes()
}
if scriptStatus.GetComplete() {
transfer.Completed = true
}
capacityMu.Unlock()
handle.SignalDispatch()
}
}
}
}
func eventAppendFromWire(event *rvboxv1.CommandEvent, clientID string, generation uint64, receipt time.Time) (store.EventAppend, error) {
issue, err := domain.ParseUUIDv7(event.GetIssueUuid())
if err != nil {
return store.EventAppend{}, err
}
payload, err := proto.MarshalOptions{Deterministic: true}.Marshal(event)
if err != nil {
return store.EventAppend{}, err
}
var immutable [32]byte
copy(immutable[:], event.GetImmutableEventSha256())
result := store.EventAppend{IssueUUID: [16]byte(issue), ClientID: clientID, SessionGeneration: generation, EventSeq: event.GetEventSeq(), ObservedUnixNano: event.GetObservedAt().AsTime().UnixNano(), ReceiptUnixNano: receipt.UnixNano(), EventType: eventType(event), Compression: 1, RawLength: uint64(len(payload)), Payload: payload, ImmutableSHA256: immutable}
if lifecycle := event.GetLifecycle(); lifecycle != nil {
value := lifecycle.GetLifecycle()
result.Lifecycle, result.LifecycleRevision = &value, lifecycle.GetCommandRevision()
result.WindowsIdentity = lifecycle.GetWindowsExecutionIdentity()
}
if output := event.GetOutput(); output != nil {
result.Stream = uint16(output.GetStream())
result.Output = true
}
if result.EventType == 0 {
return store.EventAppend{}, errors.New("unsupported command event")
}
return result, nil
}
func eventType(event *rvboxv1.CommandEvent) uint16 {
switch event.Payload.(type) {
case *rvboxv1.CommandEvent_Lifecycle:
return 4
case *rvboxv1.CommandEvent_Output:
return 5
case *rvboxv1.CommandEvent_Resource:
return 6
case *rvboxv1.CommandEvent_StdinAck:
return 7
case *rvboxv1.CommandEvent_SignalResult:
return 8
case *rvboxv1.CommandEvent_ScriptStatus:
return 9
case *rvboxv1.CommandEvent_OutputTruncation:
return 10
case *rvboxv1.CommandEvent_OutputIncomplete:
return 11
default:
return 0
}
}
// enqueueNextDispatch records the queued-to-dispatched transition before
// exposing work to the network. A full data lane is a pre-write failure, so
// only the owning generation can put the command back into the queue.
func (server *AgentServer) enqueueNextDispatch(ctx context.Context, queue *WriterQueue, clientID string, platform rvboxv1.Platform, sessionID string, generation uint64, beforeEnqueue func(*store.DispatchCandidate), onWritten func(domain.UUID)) (domain.UUID, bool, error) {
candidate, err := server.Store.ClaimNextDispatch(ctx, clientID, generation, server.now())
if err != nil || candidate == nil {
return domain.UUID{}, false, err
}
requeue := func(cause error) (bool, error) {
_, rollbackErr := server.Store.RequeueDispatch(ctx, candidate.IssueUUID, clientID, generation)
if rollbackErr != nil {
return false, rollbackErr
}
return false, cause
}
spec := &rvboxv1.ExecutionSpec{}
if err := proto.Unmarshal(candidate.ExecutionSpec, spec); err != nil {
sent, requeueErr := requeue(fmt.Errorf("decode persisted execution spec: %w", err))
return candidate.IssueUUID, sent, requeueErr
}
if err := agentproto.ValidateExecutionSpec(spec, server.limits(), platform); err != nil {
sent, requeueErr := requeue(fmt.Errorf("validate persisted execution spec: %w", err))
return candidate.IssueUUID, sent, requeueErr
}
dispatch := &rvboxv1.CommandDispatch{
IssueUuid: candidate.IssueUUID.String(), CommandRevision: candidate.Revision, TargetSessionGeneration: generation,
IssueTime: timestamppb.New(candidate.IssueTime), Spec: spec, ImmutableRequestSha256: candidate.ImmutableSHA256[:],
}
if candidate.QueueExpiryTime != nil {
dispatch.QueueExpiryTime = timestamppb.New(*candidate.QueueExpiryTime)
}
encoded, err := proto.Marshal(&rvboxv1.AgentEnvelope{
SessionId: sessionID, SessionGeneration: generation, Payload: &rvboxv1.AgentEnvelope_CommandDispatch{CommandDispatch: dispatch},
})
if err != nil {
sent, requeueErr := requeue(err)
return candidate.IssueUUID, sent, requeueErr
}
if beforeEnqueue != nil {
beforeEnqueue(candidate)
}
if !queue.EnqueueData(Frame{Kind: FrameData, Payload: encoded, OnWritten: func() {
server.incMetric("command_dispatch")
server.observeMetric("dispatch_latency", server.now().Sub(candidate.IssueTime))
if onWritten != nil {
onWritten(candidate.IssueUUID)
}
}}) {
sent, requeueErr := requeue(ErrDispatchDataFull)
return candidate.IssueUUID, sent, requeueErr
}
return candidate.IssueUUID, true, nil
}
const scriptSendWindowBytes uint64 = 1 << 20
type scriptTransfer struct {
Body []byte
Digest [sha256.Size]byte
NextOffset uint64
AcknowledgedOffset uint64
CommitQueued bool
Completed bool
}
// enqueueNextScript sends one bounded script frame. The dispatcher never
// queues more than a 1 MiB unacknowledged window, and the data lane remains
// bounded; a reconnect simply starts the exact payload from offset zero.
func (server *AgentServer) enqueueNextScript(queue *WriterQueue, sessionID string, generation uint64, transfers map[string]*scriptTransfer, sentMu *sync.Mutex, chunkLimit uint64) (bool, error) {
if chunkLimit == 0 {
return false, errors.New("script chunk limit is zero")
}
sentMu.Lock()
keys := make([]string, 0, len(transfers))
for key := range transfers {
keys = append(keys, key)
}
sort.Strings(keys)
for _, key := range keys {
transfer := transfers[key]
if transfer == nil || transfer.Completed || transfer.NextOffset-transfer.AcknowledgedOffset >= scriptSendWindowBytes {
continue
}
var envelope *rvboxv1.AgentEnvelope
if transfer.NextOffset < uint64(len(transfer.Body)) {
end := transfer.NextOffset + chunkLimit
if end > uint64(len(transfer.Body)) {
end = uint64(len(transfer.Body))
}
chunk := transfer.Body[transfer.NextOffset:end]
digest := sha256.Sum256(chunk)
envelope = &rvboxv1.AgentEnvelope{SessionId: sessionID, SessionGeneration: generation, Payload: &rvboxv1.AgentEnvelope_ScriptChunk{ScriptChunk: &rvboxv1.ScriptChunk{IssueUuid: key, Offset: transfer.NextOffset, Data: append([]byte(nil), chunk...), Sha256: digest[:]}}}
} else if !transfer.CommitQueued {
transfer.CommitQueued = true
envelope = &rvboxv1.AgentEnvelope{SessionId: sessionID, SessionGeneration: generation, Payload: &rvboxv1.AgentEnvelope_ScriptCommit{ScriptCommit: &rvboxv1.ScriptCommit{IssueUuid: key, SizeBytes: uint64(len(transfer.Body)), Sha256: transfer.Digest[:]}}}
} else {
continue
}
encoded, err := proto.Marshal(envelope)
if err != nil {
if transfer.CommitQueued && transfer.NextOffset == uint64(len(transfer.Body)) {
transfer.CommitQueued = false
}
sentMu.Unlock()
return false, err
}
if !queue.EnqueueData(Frame{Kind: FrameData, Payload: encoded}) {
if transfer.CommitQueued && transfer.NextOffset == uint64(len(transfer.Body)) {
transfer.CommitQueued = false
}
sentMu.Unlock()
return false, ErrDispatchDataFull
}
if transfer.NextOffset < uint64(len(transfer.Body)) {
transfer.NextOffset += uint64(len(envelope.GetScriptChunk().GetData()))
}
sentMu.Unlock()
return true, nil
}
sentMu.Unlock()
return false, nil
}
// enqueueNextStdin exposes one durable input intent on the essential control
// lane. Session-local sent tracking suppresses duplicate frames while a live
// connection remains usable; reconnecting naturally replays unacknowledged
// writes from storage.
func (server *AgentServer) enqueueNextStdin(ctx context.Context, queue *WriterQueue, clientID, sessionID string, generation uint64, sent map[string]struct{}, dispatchWritten map[string]bool, sentMu *sync.Mutex) (bool, error) {
intents, err := server.Store.PendingStdin(ctx, clientID)
if err != nil {
return false, err
}
for _, intent := range intents {
sentMu.Lock()
written, waitingForDispatch := dispatchWritten[intent.IssueUUID.String()]
sentMu.Unlock()
if waitingForDispatch && !written {
continue
}
key := stdinIntentKey(intent.IssueUUID, intent.WriteSeq)
sentMu.Lock()
_, alreadySent := sent[key]
if !alreadySent {
sent[key] = struct{}{}
}
sentMu.Unlock()
if alreadySent {
continue
}
envelope := &rvboxv1.AgentEnvelope{SessionId: sessionID, SessionGeneration: generation}
if intent.Close {
envelope.Payload = &rvboxv1.AgentEnvelope_CloseStdin{CloseStdin: &rvboxv1.CloseStdin{IssueUuid: intent.IssueUUID.String(), WriteSeq: intent.WriteSeq}}
} else {
envelope.Payload = &rvboxv1.AgentEnvelope_StdinWrite{StdinWrite: &rvboxv1.StdinWrite{IssueUuid: intent.IssueUUID.String(), WriteSeq: intent.WriteSeq, Data: append([]byte(nil), intent.Data...), AppendNewline: intent.AppendNewline}}
}
encoded, marshalErr := proto.Marshal(envelope)
if marshalErr != nil {
sentMu.Lock()
delete(sent, key)
sentMu.Unlock()
return false, marshalErr
}
if enqueueErr := queue.EnqueueControl(Frame{Kind: FrameControl, Payload: encoded}); enqueueErr != nil {
sentMu.Lock()
delete(sent, key)
sentMu.Unlock()
return false, enqueueErr
}
return true, nil
}
return false, nil
}
func stdinIntentKey(issue domain.UUID, writeSeq uint64) string {
return issue.String() + ":" + fmt.Sprint(writeSeq)
}
func signalIntentKey(issue domain.UUID, revision uint64, signal rvboxv1.SignalKind) string {
return issue.String() + ":" + fmt.Sprint(revision) + ":" + fmt.Sprint(signal)
}
func (server *AgentServer) enqueueNextSignal(ctx context.Context, queue *WriterQueue, clientID, sessionID string, generation uint64, sent map[string]struct{}, dispatchWritten map[string]bool, sentMu *sync.Mutex) (bool, error) {
intents, err := server.Store.PendingSignals(ctx, clientID, generation)
if err != nil {
return false, err
}
for _, intent := range intents {
sentMu.Lock()
written, waitingForDispatch := dispatchWritten[intent.IssueUUID.String()]
sentMu.Unlock()
if waitingForDispatch && !written {
continue
}
key := signalIntentKey(intent.IssueUUID, intent.CommandRevision, intent.Signal)
sentMu.Lock()
_, alreadySent := sent[key]
if !alreadySent {
sent[key] = struct{}{}
}
sentMu.Unlock()
if alreadySent {
continue
}
envelope := &rvboxv1.AgentEnvelope{SessionId: sessionID, SessionGeneration: generation, Payload: &rvboxv1.AgentEnvelope_SignalCommand{SignalCommand: &rvboxv1.SignalCommand{IssueUuid: intent.IssueUUID.String(), CommandRevision: intent.CommandRevision, Signal: intent.Signal}}}
encoded, marshalErr := proto.Marshal(envelope)
if marshalErr != nil {
sentMu.Lock()
delete(sent, key)
sentMu.Unlock()
return false, marshalErr
}
if enqueueErr := queue.EnqueueControl(Frame{Kind: FrameControl, Payload: encoded}); enqueueErr != nil {
sentMu.Lock()
delete(sent, key)
sentMu.Unlock()
return false, enqueueErr
}
return true, nil
}
return false, nil
}
// dispatchLoop is the per-session serialized dispatcher. It waits for a
// complete reconciliation result before consuming queued work, then coalesces
// wakeups from local control RPCs, capacity advertisements, and acceptances.
func (server *AgentServer) dispatchLoop(ctx context.Context, queue *WriterQueue, wake <-chan struct{}, signalWake func(), reconciled <-chan struct{}, capacityMu *sync.Mutex, capacity *CapacityShadow, reservations map[string]DispatchLane, stdinSent, signalSent map[string]struct{}, scriptTransfers map[string]*scriptTransfer, clientID string, platform rvboxv1.Platform, sessionID string, generation uint64, cancel context.CancelFunc) {
// A control frame may use the essential queue and therefore overtake data.
// Keep its issue blocked only until the dispatch frame has actually crossed
// the socket writer; after that, WebSocket ordering preserves the dependency.
dispatchWritten := make(map[string]bool)
select {
case <-reconciled:
case <-ctx.Done():
return
}
for {
for {
stdinQueued, stdinErr := server.enqueueNextStdin(ctx, queue, clientID, sessionID, generation, stdinSent, dispatchWritten, capacityMu)
if stdinErr != nil {
server.closeForDispatchFailure(cancel)
return
}
if stdinQueued {
continue
}
signalQueued, signalErr := server.enqueueNextSignal(ctx, queue, clientID, sessionID, generation, signalSent, dispatchWritten, capacityMu)
if signalErr != nil {
server.closeForDispatchFailure(cancel)
return
}
if signalQueued {
continue
}
scriptQueued, scriptErr := server.enqueueNextScript(queue, sessionID, generation, scriptTransfers, capacityMu, server.limits().MaxRawChunkBytes)
if scriptErr != nil && !errors.Is(scriptErr, ErrDispatchDataFull) {
server.closeForDispatchFailure(cancel)
return
}
if scriptQueued {
continue
}
capacityMu.Lock()
lane := capacity.Reserve()
capacityMu.Unlock()
if lane == DispatchNone {
break
}
inserted := false
issue, sent, err := server.enqueueNextDispatch(ctx, queue, clientID, platform, sessionID, generation, func(candidate *store.DispatchCandidate) {
capacityMu.Lock()
reservations[candidate.IssueUUID.String()] = lane
dispatchWritten[candidate.IssueUUID.String()] = false
if candidate.ScriptPresent {
scriptTransfers[candidate.IssueUUID.String()] = &scriptTransfer{Body: append([]byte(nil), candidate.ScriptContent...), Digest: sha256.Sum256(candidate.ScriptContent)}
}
inserted = true
capacityMu.Unlock()
}, func(issue domain.UUID) {
capacityMu.Lock()
dispatchWritten[issue.String()] = true
capacityMu.Unlock()
if signalWake != nil {
signalWake()
}
})
if !sent {
capacityMu.Lock()
if inserted {
delete(reservations, issue.String())
delete(dispatchWritten, issue.String())
delete(scriptTransfers, issue.String())
}
capacity.Release(lane)
capacityMu.Unlock()
if err != nil && !errors.Is(err, ErrDispatchDataFull) {
server.closeForDispatchFailure(cancel)
return
}
break
}
}
select {
case <-wake:
continue
case <-ctx.Done():
return
}
}
}
func (server *AgentServer) closeForDispatchFailure(cancel context.CancelFunc) {
if cancel != nil {
cancel()
}
}
func (server *AgentServer) writeLoop(ctx context.Context, connection *websocket.Conn, queue *WriterQueue, heartbeat *synchronizedHeartbeat, started time.Time) {
for {
frameContext, cancel := context.WithTimeout(ctx, server.heartbeatPollInterval())
frame, err := queue.Next(frameContext)
cancel()
if err == nil {
writeContext, writeCancel := context.WithTimeout(ctx, server.writeDeadline())
err = connection.Write(writeContext, websocket.MessageBinary, frame.Payload)
writeCancel()
if err != nil {
return
}
if frame.Written != nil {
close(frame.Written)
}
if frame.OnWritten != nil {
frame.OnWritten()
}
continue
}
if !errors.Is(err, context.DeadlineExceeded) {
return
}
switch heartbeat.Check(time.Since(started)) {
case HeartbeatPing:
pingContext, pingCancel := context.WithTimeout(ctx, server.writeDeadline())
err = connection.Ping(pingContext)
pingCancel()
if err != nil {
return
}
case HeartbeatClose:
server.incMetric("heartbeat_timeout")
return
}
}
}
func (server *AgentServer) incMetric(name string) {
if server != nil && server.Metrics != nil {
server.Metrics.Inc(name)
}
}
func (server *AgentServer) observeMetric(name string, duration time.Duration) {
if server != nil && server.Metrics != nil {
server.Metrics.ObserveDuration(name, duration)
}
}
func (server *AgentServer) close(connection *websocket.Conn, status websocket.StatusCode, reason string) {
_ = connection.Close(status, reason)
}
func (server *AgentServer) agentPath() string {
if server.Path == "" {
return defaultAgentPath
}
return server.Path
}
func (server *AgentServer) limits() agentproto.Limits {
if server.Limits.MaxEnvelopeBytes == 0 {
return agentproto.DefaultLimits()
}
return server.Limits
}
func (server *AgentServer) protocolRange() *rvboxv1.ProtocolRange {
if server.SupportedProtocol == nil {
return &rvboxv1.ProtocolRange{Major: 1, MinMinor: 0, MaxMinor: 0}
}
return server.SupportedProtocol
}
func (server *AgentServer) writeDeadline() time.Duration {
if server.WriteDeadline <= 0 {
return defaultWriteWait
}
return server.WriteDeadline
}
func (server *AgentServer) heartbeatIdle() time.Duration {
if server.HeartbeatIdle <= 0 {
return 10 * time.Second
}
return server.HeartbeatIdle
}
func (server *AgentServer) livenessTimeout() time.Duration {
if server.LivenessTimeout <= server.heartbeatIdle() {
return 30 * time.Second
}
return server.LivenessTimeout
}
func (server *AgentServer) heartbeatPollInterval() time.Duration {
interval := server.heartbeatIdle() / 2
if interval <= 0 || interval > server.writeDeadline() {
return server.writeDeadline()
}
return interval
}
func (server *AgentServer) now() time.Time {
if server.Now != nil {
return server.Now().UTC()
}
return time.Now().UTC()
}
func randomSessionID() ([16]byte, error) {
var result [16]byte
if _, err := rand.Read(result[:]); err != nil {
return result, fmt.Errorf("read session entropy: %w", err)
}
return result, nil
}
func encodeSessionID(value [16]byte) string { return base64.RawURLEncoding.EncodeToString(value[:]) }
func sessionCloseReason(err error) string {
if errors.Is(err, store.ErrTakeoverRequired) {
return "client takeover authorization required"
}
return "client registration rejected"
}
type synchronizedHeartbeat struct {
mu sync.Mutex
heartbeat *Heartbeat
}
func newSynchronizedHeartbeat(idle, timeout, now time.Duration) *synchronizedHeartbeat {
return &synchronizedHeartbeat{heartbeat: NewHeartbeat(idle, timeout, now)}
}
func (heartbeat *synchronizedHeartbeat) Observe(now time.Duration) {
heartbeat.mu.Lock()
defer heartbeat.mu.Unlock()
heartbeat.heartbeat.ObserveInbound(now)
}
func (heartbeat *synchronizedHeartbeat) Check(now time.Duration) HeartbeatAction {
heartbeat.mu.Lock()
defer heartbeat.mu.Unlock()
return heartbeat.heartbeat.Check(now)
}